New traditional games for learning : a case book /

A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups...

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Bibliographic Details
Other Authors: Moseley, Alex, Whitton, Nicola
Format: Book
Language:English
Published: New York : Routledge, Taylor & Francis Group, 2014
New York : Routledge, 2014
New York : Routledge/Taylor & Francis Group, 2014
Subjects:
Table of Contents:
  • Dicing with curricula: the creation of a board game to speed up the course creation process / Alex Moseley
  • The "Mutation Game": a versatile educational tool / Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
  • Three boys and a chess set / Fiona Trapani and Liz Hinds
  • Game-based learning as a vehicle to teach and assess first aid competencies / Nathalie Charlier
  • A game of phones design, development & delivery case study / Kris Rockwell and Alicia Sanchez
  • From idea to product: a board game for preschoolers / Päivi Marjanen and Ilkka Mönkkönen
  • Adventure initiative games: playing towards social competence / Jule Hildmann
  • An artist's approach to board games / Sam Ingleson
  • Simulation game: taking the horses to water / Ivar Männamaa
  • Larps in high schools / J. Tuomas Harviainen and Ritva Savonsaari
  • War of Worlds: an interactive board game about life beyond Earth / Barbara Ottolini and Cas Kramer
  • Contexts and concepts: crafty ways to consider challenging topics / Claire Hamshire and Rachel Forsyth
  • Building Soma: the development, release and postmortem of Healing Blade, a novel infectious disease card battle game / Arun Mathews
  • Designing card and board games / Alan Paull
  • Dicing with curricula: the creation of a board game to speed up the course creation process / Alex Moseley
  • The "Mutation Game": a versatile educational tool / Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
  • Three boys and a chess set / Fiona Trapani and Liz Hinds
  • Game-based learning as a vehicle to teach and assess first aid competencies / Nathalie Charlier
  • A game of phones design, development & delivery case study / Kris Rockwell and Alicia Sanchez
  • From idea to product: a board game for preschoolers / Päivi Marjanen and Ilkka Mönkkönen
  • Adventure initiative games: playing towards social competence / Jule Hildmann
  • An artist's approach to board games / Sam Ingleson
  • Simulation game: taking the horses to water / Ivar Männamaa
  • Larps in high schools / J. Tuomas Harviainen and Ritva Savonsaari
  • War of Worlds: an interactive board game about life beyond Earth / Barbara Ottolini and Cas Kramer
  • Contexts and concepts: crafty ways to consider challenging topics / Claire Hamshire and Rachel Forsyth
  • Building Soma: the development, release and postmortem of Healing Blade, a novel infectious disease card battle game / Arun Mathews
  • Designing card and board games / Alan Paull