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01851nam a22004214i 4500 |
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85797899-3d57-4441-8f0a-2610568a85cc |
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20230616000000.0 |
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140130s2014 nyu b 001 0 eng |
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|a 2014001404
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|a 1137331461 (electronic bk.)
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|a 1137338733 (hardback : alk. paper)
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020 |
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|a 9781137331465 (electronic bk.)
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|a 9781137338730 (hardback : alk. paper)
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035 |
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|a (OCoLC)869881226
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035 |
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|a (RPB)b73182321-01bu_inst
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|a DLC
|b eng
|e rda
|c DLC
|d YDX
|d BDX
|d BTCTA
|d YDXCP
|d OCLCF
|d CDX
|d NLE
|d NhCcYME
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|a pcc
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|a RBNN
|
050 |
0 |
0 |
|a LC67.6
|b .N56 2014
|
090 |
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|a LC67.6
|b .N56 2014
|
100 |
1 |
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|a Niman, Neil B.,
|d 1956-
|
245 |
1 |
4 |
|a The gamification of higher education :
|b developing a game-based business strategy in a disrupted marketplace /
|c Neil B. Niman
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264 |
|
1 |
|a New York City, NY :
|b Palgrave Macmillan,
|c [2014]
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300 |
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|a viii, 231 pages ;
|c 23 cm
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336 |
|
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|a text
|2 rdacontent
|
337 |
|
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|a unmediated
|2 rdamedia
|
338 |
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|a volume
|2 rdacarrier
|
504 |
|
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|a Includes bibliographical references (p. 209-224) and index
|
650 |
|
0 |
|a Distance education
|x Economic aspects
|
650 |
|
0 |
|a Education, Higher
|x Economic aspects
|
650 |
|
0 |
|a Educational innovations
|
650 |
|
0 |
|a Educational planning
|
650 |
|
0 |
|a Game theory
|
650 |
|
0 |
|a Games
|x Psychological aspects
|
650 |
|
0 |
|a Strategic planning
|
650 |
|
0 |
|a Universities and colleges
|x Business management
|
999 |
1 |
0 |
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|l 991019476389706966
|s US-RPB
|m gamification_of_higher_educationdeveloping_a_game_based_business_strat_____2014_______palgra________________________________________niman__neil_b______________________p
|
999 |
1 |
1 |
|l 991019476389706966
|s ISIL:US-RPB
|t BKS
|a ROCK STACKS
|b 31236098974374
|c LC67.6 .N56 2014
|d 0
|y 23289469850006966
|p LOANABLE
|