Music in video games : studying play /

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier...

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Bibliographic Details
Other Authors: Donnelly, K. J (Kevin J.) (Editor, http://id.loc.gov/vocabulary/relators/edt), Gibbons, William (William James), 1981- (Editor, http://id.loc.gov/vocabulary/relators/edt), Gibbons, William (William James) (Editor), Lerner, Neil William, 1966- (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Book
Language:English
Published: New York ; London : Routledge, 2014
New York, NY : 2014
New York, NY ; Abingdon, Oxon : 2014
Series:Routledge music and screen media series
Subjects:
Table of Contents:
  • 1. Mario's dynamic leaps : musical innovations (and the specter of early cinema) in Donkey Kong and Super Mario Bros. / Neil Lerner
  • 2. The temporary avatar zone : Pico-Pico parties in Tokyo / Chris Tonelli
  • 3. Nintendo's art of musical play / Roger Moseley and Aya Saiki
  • 4. Transcribing musical worlds ; or, is L.A. Noire a music game? / Steven Beverburg Reale
  • 5. Meaningful modular combinations : simultaneous harp and enviromental music in two Legend of Zelda games / Elizabeth Medina-Gray
  • 6. Wandering tonalities : silence, sound, and morality in Shadow of the Colossus / William Gibbons
  • 7. Fear of the unknown : music and sound design in psychological horror games / Rebecca Roberts
  • 8. Lawn of the dead : the indifference of musical destiny in Plants vs. Zombies / K.J. Donnelly
  • 9. Music, history, and progress in Sid Meier's Civilization IV / Karen M. Cook
  • 10. "The place I'll return to someday" : musical nostalgia in Final Fantasy IX / Jessica Kizzire
  • 11. From Parsifal to the PlayStation : Wagner and video game music / Tim Summers
  • Mario's dynamic leaps : musical innovations (and the specter of early cinema) in Donkey Kong and Super Mario Bros. / Neil Lerner
  • The temporary avatar zone : pico-pico parties in Tokyo / Chris Tonelli
  • Nintendo's art of musical play / Roger Moseley and Aya Saiki
  • Transcribing musical worlds, or, is L.A. noire a music game? / Steven Beverburg Reale
  • Meaningful modular combinations : simultaneous harp and environmental music in two Legend of Zelda games / Elizabeth Medina-Gray
  • Wandering tonalities : silence, sound, and morality in Shadow of the colossus / William Gibbons
  • Fear of the unknown : music and sound design in psychological horror games / Rebecca Roberts
  • Lawn of the dead : the indifference of musical destiny in Plants vs. zombies / K.J. Donnelly
  • Music, history, and progress in Sid Meier's Civilization IV / Karen Cook
  • "The place I'll return to someday" : musical nostalgia in Final fantasy IX / Jessica Kizzire
  • From Parsifal to the Playstation : Wagner and video game music / Tim Summers
  • Mario's dynamic leaps : musical innovations and the specter of early cinema in Donkey Kong and Super Mario Bros. / Neil Lerner
  • The temporary avatar zone : pico-pico parties in Tokyo / Chris Tonelli
  • Nintendo's art of musical play / Roger Moseley and Aya Saiki
  • Transcribing musical worlds, or, is L.A. noire a music game? / Steven Beverburg Reale
  • Meaningful modular combinations : simultaneous harp and environmental music in two Legend of Zelda games / Elizabeth Medina-Gray
  • Wandering tonalities : silence, sound, and morality in Shadow of the colossus / William Gibbons
  • Fear of the unknown : music and sound design in psychological horror games / Rebecca Roberts
  • Lawn of the dead : the indifference of musical destiny in Plants vs. zombies / K.J. Donnelly
  • Music, history, and progress in Sid Meier's Civilization IV / Karen Cook
  • "The place I'll return to someday" : musical nostalgia in Final fantasy IX / Jessica Kizzire
  • From Parsifal to the Playstation : Wagner and video game music / Tim Summers