Stepping into virtual reality /

The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications. The first part of the book...

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Bibliographic Details
Main Authors: Gutiérrez Alonso, Mario A (Mario Arturo), 1976-, Gutiérrez Alonso, Mario A (Mario Arturo), 1976-
Other Authors: Thalmann, Daniel, Vexo, Frédéric, Vexo, Frédéric
Format: Book
Language:English
Published: London : Springer, c2008
London : ©2008
Subjects:
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100 1 |a Gutiérrez Alonso, Mario A  |q (Mario Arturo),  |d 1976-  |1 http://viaf.org/viaf/61884077 
100 1 |a Gutiérrez Alonso, Mario A  |q (Mario Arturo),  |d 1976- 
245 1 0 |a Stepping into virtual reality /  |c Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann 
260 |a London :  |b Springer,  |c c2008 
260 |a London :  |b Springer,  |c ©2008 
300 |a 1 online resource (xv, 214 p.) :  |b ill. (chiefly col.) 
300 |a 1 online resource (xv, 214 pages) :  |b illustrations (chiefly color) 
336 |a text  |b txt  |2 rdacontent 
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347 |a text file 
347 |b PDF 
504 |a Includes bibliographical references (p. [189]-209) and index 
504 |a Includes bibliographical references (pages 189-209) and index 
505 0 |a Fundamentals -- Computer Graphics -- Computer Animation -- Virtual Worlds -- Virtual Characters -- Architecture of Virtual Reality Systems -- Mixed Realities -- Perceiving Virtual Worlds -- Vision -- Audition -- Touch -- Smell and Taste -- Applications -- Health Sciences -- Cultural Heritage -- Other VR Applications 
520 |a The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications. The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application. The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future. This book was conceived as a guided tour and provides practical explanations of each step in the process of creating a Virtual Reality application. It can be used both as textbook for a Virtual Reality course, and as a reference for courses covering computer graphics, computer animation or human-computer interaction topics 
588 |a Description based on print version record 
588 0 |a Print version record 
596 |a 22 
650 0 |a Human-computer interaction 
650 0 |a Virtual reality 
650 2 |a Virtual Reality 
650 6 |a Réalité virtuelle 
650 7 |a Human-computer interaction  |2 fast 
650 7 |a Informatique  |2 eclas 
650 7 |a Virtual reality  |2 fast 
650 7 |a Virtuelle Realität  |2 gnd 
650 7 |a virtual reality  |2 aat 
655 4 |a Electronic books 
700 1 |a Thalmann, Daniel  |1 http://viaf.org/viaf/24890373 
700 1 |a Thalmann, Daniel 
700 1 |a Vexo, Frédéric  |1 http://viaf.org/viaf/7719825 
700 1 |a Vexo, Frédéric 
776 0 8 |i Print version:  |a Gutiérrez Alonso, Mario A. (Mario Arturo), 1976-  |t Stepping into virtual reality  |d London : Springer, c2008  |z 9781848001169  |z 1848001169  |w (DLC) 2008920949  |w (OCoLC)191891256 
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